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roy ssbu frame data

Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate. As such, Roy is widely seen as a competitively viable high-tier character, with some players even believing that he is a top-tier character. Roy (SSBU)/Hitboxes. Ultimate. Zero Suit Samus SSBU… Some of Roy's useful buffs are also direct. Lastly, his Counter may have a short window of active frames compared to other counterattacks, but it makes up for being one of the strongest counters in the game with a large 1.35x damage multiplier. An elbow strike with his sword arm. Jab is a useful as a followup tool to shield pressure to catch the enemy coming out of shield and can lead into kill confirms such as jab into back air, forward air, or up air. However, they each have noticeable ending lag. The circular swing can hit up to four times from the front, though it can hit up to ten times if performed on an opponent behind Roy. It is based on the Binding Blade's, Does an outward slash. This is the first time in the Super Smash Bros. series where Roy is not left voiced in Japanese in all regions. An upward thrust, which ignites the Binding Blade's tip and concludes with a small explosion. Roy performs a series of sword swings to form a natural combo, also known as a rekka. Echo fighters notwithstanding, Roy is erroneously misplaced on the back of the NTSC physical case of, In Roy's case, he is positioned just before. It costs $100 a year for the privilege to post an app on the Apple Store. In international releases, Roy is voiced in English by Ray Chase, who reprises his role from Fire Emblem Heroes. Roy can also simply grab opponents for shielding against him; he has simple but efficient throw combos such as down throw into neutral air or up air depending on percent. When coupled with his fast falling speed, he is highly susceptible to meteor smashes, and even a sufficiently strong semi-spike can launch him too far away to recover. Lifts opponents slightly off the ground, with the tipper hit pulling them in slightly. Ultimate moves Overview. Ultimate. All animated GIF's are at 1/3rd game speed. Finally, Roy still has some of his flaws from past games, such as mediocre offstage survivability, a vulnerability to combos, and an ineffective spacing game. SSBU > Roy. While this gives Roy effectively bigger sweetspots than those who rely on a tipper to deal maximum damage, it weakens his spacing abilities despite being a swordfighter. Landing hit on frame 1. In all, he cannot perform optimally when spacing with the tip of his sword, but cannot afford to make mistakes when at close range without running the risk of massive punishment. Welcome! This can be used to position the opponent in a manner that can confirm a sweetspotted 4th hit, which has high KO potential. Type in the number of startup frames on each of King K. Rool's moves in Smash Ultimate. However, it has noticeable startup and high ending lag, which makes it very unsafe on shield. All playable Fire Emblem veterans (including both variants of Corrin and Robin) on Coliseum. Roy's KO potential also extends to his air game, with quick, powerful and damaging aerials; his neutral aerial is a useful combo starter, especially when using the first hit by itself on landing, which allows him to add extra damage to his combos and even open up KO setups at high percentages. Like forward tilt, it has remarkably good speed and power when sweetspotted, capable KOing at around 120%. Roy Super Smash Bros. Rubs the edge of the Binding Blade's blade. The sweetspots having higher hitbox priority also greatly assists with the move's consistent kill power. However, both Roy and Chrom were overlooked in favor of Lucina, who was quickly gaining prominence in competitive play as one of the best swordfighters in the game. Ground Attacks; ... Startup is 1 from a charging state with six I-frames. His biggest flaw stems from his own inverse tipper attribute; by relying on close-quarters attacks to deal damage, it gives him below-average effective reach compared to other swordfighters due to the sword's tip dealing weak knockback and damage. Down aerial auto-cancels 3 frames earlier, the multiple hits for Blazer and up smash connect more reliably, and dash grab has more range. However, while Roy has received comparatively few nerfs during the transition, a few of them are significant. A kneeling thrust. Deals very little knockback to combo into its other hits. Standard strikes are trailed red, high strikes are trailed blue, and low strikes are trailed green. Can follow up into neutral and up aerial at low percents depending on the opponent's DI. Fairly low knockback. Unlike, 5.5% (grounded hit 1), 4.5% (aerial hit 1), 1.1% (grounded hits 2-4), 1% (aerial hits 2-4), 8% (grounded hit 5), 6% (aerial hit 5), A jumping reverse gripped slash, which ignites the Binding Blade. sonic Menu. An inward horizontal slash across the ground. For the Mario character, see Koopalings. For example the hitbox of Zero Suit Samus' jab comes out frame 1 where as the first hitbox of her up special comes out on frame 3. You're not logged in, you must Login to your account to post a comment. Roy and Meta Knight caught in the Fake Smash Ball's blast. Frame Data Notes. Roy also performs well against some meta relevant characters, such as Wolf, Zero Suit Samus, R.O.B., Sonic, Fox, and Olimar. Since the release of Ultimate, Roy looked promising in the meta, due to the universal decreased landing lag on aerials and using tilts out of a dash, which drastically fixed one of his biggest weaknesses. In a similar manner to how neutral attacks work, however, Roy players tend to make use of the large input window for the multiple hits. Attacks Hitbox Active FAF Base Dmg. Ultimate. The sourspot can lead into other aerials while falling. Damage dependent on direction travelled. Roy's approach and defense also indirectly benefit from and the universal nerf of projectiles. Taunting with a frozen Wii Fit Trainer on Summit. Advantage is for that. Interestingly, it turns Roy around completely, similarly to Marth's and Jigglypuff's back aerials. Attacks Hitbox Active FAF Base Dmg. Multihit moves that trade with Blazer's hitboxes can also semi spike Roy and gimp him. Heaves the opponent upward with his free hand. Using Frames Data with Software An integrated product from Frames Data can help you manage inventory more effectively, and enable you to quickly adopt functionality that's built into your software (like using a barcode scanner to record and receive inventory). I encourage that you don't repeatedly type in numbers until you get the answer correct, actually try to learn! Roy's fighter spirit can be obtained by completing Classic Mode. For Roy's fighter info, see Roy (SSBM), Roy (SSBWU/3DS), and Roy (SSBU). Roy's pose in his official artwork resembles his, Interestingly, Roy also performs his forward tilt in his splash art for, Roy is the first fighter to be introduced as a, In Roy's character showcase video, he is seen with a new dashing animation, but in the final build of the game, he reuses his dashing animation from, Whenever Roy frees a spirit from its puppet fighter after winning a spirit battle on the. Although Roy does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light. Roy (ロイ, Roi?) Deals the most damage of the three finishers, wearing down shields well, and can shield poke low shields. A kneeling outward slash in front of himself and then behind himself. For the Metal Gear character, see Roy Campbell. Deals very little knockback in order to connect more consistently. Lastly, down aerial is a strong meteor smash when sweetspotted and boasts decent KO potential when sweetspotted on-stage. Attacks Hitbox Active FAF Base Dmg. The attack can carry opponents closer to the blast zone, improving the already high kill power. Can allow up aerial chains at low to mid percents. A great combo starter, due to launching at a rather high angle and having low knockback and ending lag. Oct 27, 2013 #11 How much frames is the whole move though? Roy even possesses some shield break setups if the opponent is not careful, rewarding Roy with a Flare Blade punish. Defeating him leads to a fight with Master Hand and the subsequent reveal of Bayonetta's location. A two-handed, downward slash between his legs, similar to. His air game in general has improved due to improvements to all his aerials: forward aerial can now autocancel in a short hop like in Melee and has received knockback and angle adjustments that make it better for both combos and KOs, neutral and back aerials are stronger, up aerial has gained KO potential and down aerial has larger sweetspots. Despite this however, Roy still achieved many noteworthy results and is still agreed to be significantly improved from Smash 4, as he’s near-universally agreed to be a high-tier character. Jun Fukuyama's portrayal of Roy from Smash 4 was repurposed for the Japanese version. Artwork of all playable Fire Emblem characters and Assist Trophies, as posted on the official Japanese Fire Emblem Heroes Twitter account. This can be used to position the opponent in a manner that can confirm a sweetspotted 4th hit, which has high KO potential. Follow me on twitter @BlankSmash Follow me on twitch.tv/blanksmash Follow my sponsor on twitter @EbmForGaming This video is part of a series I'll be doing where I analyze the frame data … 2-3 frames is a very difficult window to punish, thereby making Fair -> … Deals decent damage and is a useful combo extender, and is Roy's main aerial approach tool due to its high amount of active frames. Roy is the only base character in World of Light that has a higher "power level" than his Echo Fighter. Twirls counterclockwise and does an flaming upward slash. Blazer now needs to travel half its maximum distance before it can sweetspot ledges and also deals less knockback, reducing its use as a KO option. Since then, most professionals believe that Roy is better than Chrom because of Roy’s better KO power and recovery. This page was last edited on August 3, 2020, at 09:54. Endlag for that is 28. Takes a step forward and does a leaning outward slash. A reverse-gripped downward slash. Can. Despite coming out rather quickly (frame 13), it has extremely high damage and knockback and is one of the strongest forward smashes in the game when sweetspotted, capable of KOing as low as 40% with max rage. Roy's only throw with KO potential, starting around 170%. This is further worsened by many of his attacks having high ending lag, which makes Roy very punishable if his attacks are simply thrown out without caution. As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. The most valuable collection of Super Smash Bros. Melee guides, technical data, and resources in the world. That means if Roy is frame perfect and you act within 2-3 frames of Fair hitting on shield, you can either beat out or trade with Dtilt. Back aerial has the rare and deceptive quality of turning Roy around, as well as being rather quick despite its power, KOing at around 130% from center-stage. Grabs ledges on frame 35/37/38. A good anti-air attack as Roy's sword arm is granted. is the main playable hero in the sixth installment of the Fire Emblem series of tactical role-playing games. This is the strongest finisher in regards to knockback. Roy's only combo throw and is very reliable due to the amount of followups it can potentially set up into, though, it has very low hitstun. It is also available periodically for purchase in the shop for 300 coins. Roy and Meta Knight facing a Fake Smash Ball on Mushroomy Kingdom. As such, Chrom was widely agreed to be one of the best characters in the game and was considered to be better than Roy. Mobile-friendly Frame Data for Zero Suit Samus in Super Smash Bros. Text/code is available under CC-BY-SA.Licenses for other media varies. There are four slashes total, with each capable of being altered in direction, allowing for eighteen total possible combinations. Roy's most significant improvements are indirect, as he benefits noticeably from the changes to the universal gameplay mechanics in Ultimate. The player can input up or downward inputs while executing the move to perform different swings. The best place for a player to learn and improve. Unlike Marth and Lucina's Critical Hit, Roy's is not a one-hit KO unless performed at the ledge. Ultimate and sharing related content … Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Roy appears in The Final Battle as one of the last fighters imprisoned by Galeem. Roy is the only male character unlocked in the Final Battle realm in World of Light. Wing intangibility on frame 34-57 when traveling up. An upwards lifting slash. Good for not getting punished, as Roy steps back after he swings. It can easily start combos into a grab, tilts, aerials. Roy's fastest smash attack when it comes to startup, but has the highest ending lag of the three. Additionally, since Roy is found in the Final Battle, he is the only character with an Echo Fighter based off of them who cannot be found in the Light Realm, as. Ultimate from July 13th, 2019 to December 15th, 2019. Although Roy did not return as a playable character in the base version of Super Smash Bros. 4, the rearranged song "Winning Road - Roy's Hope" from The Binding Blade returns from Brawl for Super Smash Bros. for Wii U.. Due to data mining of update 1.0.6, Roy's presence as a playable character within the game's files was leaked in mid-April 2015. Pikachu - 4.6 Vote for tiers. Roy being bitten by a Klaptrap on Pokémon Stadium. However, people also noticed that his Echo Fighter Chrom, despite having less power along with having a significantly worse recovery (one of the worst in the game) than Roy, is more consistent due to the lack of sourspots which made him noticeably better at spacing than Roy, along with a notorious sacrificial KO from his forward aerial to Soaring Slash. Angle BKB/WBKB KBG Landing Lag Autocancel; Nair (Hit 1) 6-7: 50: 4.2: 80/75/65/90: 30: 50: 12: 47> Nair (Hit 2) 15-21-8.5: 361: 55: 95--Fair The ability to use any grounded move out of a dash and the decreased landing lag on his aerials greatly improve his combo, air game, and rushdown abilities, and give him less trouble at KOing. •The enemy can unleash powerful critical hits at random, •Reinforcements will appear during the battle, •Reinforcements will appear after an enemy is KO'd, •The enemy's explosion and fire attacks have increased power, •The enemy's magic attacks have increased power. On Shield advantage/disadvantage data assumes the move hits on its first Active Frame (hitting on a later active frame would be a meaty and can gain additional advantage relative to the later active frames). This page was last edited on November 29, 2020, at 21:08. Recommended out-of-shield options — includes frame data; Re-mapping controls to improve play and execution Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. The grounded version deals more damage and knockback, and has brief, Swings the Binding Blade in a circular motion, which ignites its blade, before performing a two-handed, downward slash that generates a powerful explosion. In conjunction with his overall fast frame data for a swordfighter, he can inflict large amounts of damage in a short amount of time. Second landing lag is for a dive directly into the ground. Gets up while slashing to the left and then to the right. Attacking Link with his neutral aerial on Skyloft. A reversed gripped overhead arcing slash. These buffs also help to further counterbalance his main weakness: the need to approach at dangerously close ranges in order to deal optimal damage and knockback, which is a flaw that had plagued him in previous games and was not present in his other fellow swordfighters. The user swings his sword up and over his head to chargeup the attack, then on release, slams it into the ground in front of him to create a large, powerful explosion. Roy is a middleweight swordfighter, although his main attributes deviate heavily from other fellow middleweights; he boasts excellent mobility with very fast dashing, air, and falling speeds, but has an only slightly above-average walking speed and a fairly slow air acceleration. 388k members in the SmashBrosUltimate community. Complete one of the following: 1. OWO WHATS THIS? Has greater vertical reach than the first hit or the second neutral hit. Some frame data was cross referenced with information provided on ... Gains. Stops on shields. 2. A small amount of his moves have also had their hitbox placements improved, which is notable in his forward smash and Double-Edge Dance, the former of which can now hit opponents in the lower platforms of Battlefield. From SmashWiki, the Super Smash Bros. wiki < Roy (SSBU) Jump to navigation Jump to search. Ultimate, officially confirmed on June 12th, 2018 and is an unlockable fighter akin to his appearance in Melee. Very strong for a dash attack, KOing at around 110% near the ledge. Rotates his body to perform a lunging, two-handed downward slash. Have Roy join the player's party in World of Light.With the exception of the third method, Roy must then be defeated on Castle Siege. a rookie Smash Ace. Images edited by standardtoaster. Overall, Roy is an unconventional swordfighter who falls under the bait-and-punish and rushdown archetypes; the objective of his playstyle is to overwhelm his enemy by closing the distance between them quickly, then to deal large amounts of damage with fast attacks without leaving Roy himself open to punishment while remaining in close-range. Combo's well into the last hit forward. This can bolster Roy's approach, though the safety on shield makes it a bit difficult to use properly. With the exception of the third method, Roy must then be defeated on Castle Siege. Angle BKB/FKB KBG; Flare Blade (Uncharged) 21-24: … Functions similarly to, A sequence of sword slashes with several variations based on directional input. Double-Edge Dance is a quick and efficient damage-racking series of high-speed sword slashes, along with being a reliable finisher at higher percentages if sweetspotted; it is fast enough for each hit to connect reliably and catch spot dodges. The player can input up or downward inputs while executing the move to perform different swings. Best Match. Select the software your practice uses from the list below. Combined with its ability to be reversed and its extremely high knockback, it adds up to be a very potent edgeguarding and ledge trapping tool, and has deceptively low ending lag despite its power to avoid punishment. Submit a tip for Roy. Does a flurry of five lower stabs. He is one of the few obligatory unlocks. Moves like his dash attack, forward tilt, forward, back and up aerials, and Double-Edge Dance have increased power, significantly increasing his options at higher percentages and further toning down his trouble at KOing. Little Mac - 6.8 Worst Match. Thusly, Roy is the only character with an Echo Fighter to not be placed next to them. Comes out on frame 8 with somewhat low ending lag. Along with his excellent mobility and some of the strongest KO power in the game, many professionals believed that Roy could potentially be a top-tier character. The back hit is stronger than the front hit. Otherwise good **** on this frame data, it's really useful! He commands a moderately sizable playerbase and strong tournament results in competitive play, due to smashers like Kola and Goblin achieving success with him. doctorayegee Smash Cadet. IOS App. 36-59 when traveling horizontally. A backflipping, upward arcing slash. His fast falling speed makes him fairly susceptible to combos, and as none of his moves are generally reliable enough to consistently break combos, many characters with reliable combo moves can rack up large amounts of damage and easily force him off-stage. "Hitbox System" format, method, and organization developed by Stratocaster. Ultimate's dataset currently includes 23137 tournaments, … Joined Jan 10, 2009 Messages 613 Location Long Beach, Ca. Roy can turn while charging the move. Has great KO potential at high percentages and is also a devastating edgeguarding tool. Despite being a straight angled attack in-game, the 2nd straight hit is referred to as AttackS2Lw in the game's scripts. Credits roll after completing Classic Mode. At the center of Roy's moveset is his Jab, which is one of the best Jabs in the game; it pressures, starts combos, frame traps into itself, kill-confirms, and sets up lethal 50-50s all in one move. Has greater vertical reach than any other hit of the move. Very powerful for a tilt considering its speed, being capable of KOing at under 130% from center-stage when sweetspotted. His up smash is an effective anti-air attack due to its quick startup, along with his sword arm gaining intangibility throughout its rather long duration. Has a shorter hitbox than the first hit, which can lead to it sometimes missing if the first hit is landed from too far away. The front and back hits KO at around 120% and 100% near the ledge, respectively. Roy (ロイ, Roy) is a playable character in Super Smash Bros. However, the attack does have issues, namely its extremely poor safety on shield. His forward tilt, up tilt, and forward smash are all very fast startup-wise, with each being among the strongest attacks of their kind; notably, forward smash can KO under 50% with rage near the ledge, even if uncharged. Note: All numbers are listed as base damage, without the 1v1 multiplier. His main recovery move, Blazer, is an excellent out of shield option, due to gaining super armor on startup and having decent knockback growth when grounded. To add to this issue, Roy's only recovery move, Blazer, is fairly ineffective despite his impressive mobility: although it offers excellent protection, can be angled, and covers a decent amount of horizontal distance, it covers little vertical distance, does not sweetspot ledges until the latter half of its duration, lacks the grounded version's super armor, and is predictable, leaving him prone to gimping, especially against characters with a reliable gimping projectile or counter. Complementing this, the universal mobility increase benefits Roy's core strategy of closing the distance on his opponents and landing hits with the hilt of the Binding Blade, as well as helping alleviate his vulnerability to camping. This forces him to get dangerously close to the opponent in order for his attacks to properly start combos and deal more damage. Gets into a kneeling position and then slices around himself as he gets up. Has extremely low knockback, making it unsafe at lower percents, but it can set up a tech-chase near platforms at higher percentages. From SmashWiki, the Super Smash Bros. wiki, https://www.ssbwiki.com/index.php?title=Roy_(SSBU)/Side_special&oldid=1457721. A mac is required to make the app. Very safe on shield thanks to its good damage and very low ending lag. Jumping OoS takes 4 frames for Lucas and 4-5 frames for his aerials to come out. Unlocking Roy in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". Lastly, Roy's offstage endurance is poor. Roy thus cannot rely on a spacing playstyle in spite of his status as a swordwielder, since his sourspotted attacks are less reliable as combo starters. Roy's opponents consist of entirely sword-fighters, with the exception of the final round. His forward and down throws have less followups and combo potential due to the former's increased ending lag and the latter's increased knockback. Ultimate tier match ups. The lowered SDI and Hitlag multipliers are also crucial to its success, with the latter effectively increasing the already amazing input windows for the rekka. The hilt by itself is incredibly powerful, KOing middleweights at the ledge around 80% (or even lower with rage), but the hit is much weaker when tippered, only beginning to KO around 161%. Performing his jab on Kalos Pokémon League. Play VS. matches, with Roy being the 29th character to be unlocked. Up air can also function as a combo starter and is safe on shield, and leads into different followups dependent on whether the sweetspot or the sourspot connects. Many of his aerials and his down tilt are safe on shield against shield grabs, allowing him to pressure the opponent's shield until they choose an option to escape, which Roy can then punish. However, it has high ending lag and a short duration. Has very high base knockback, making it mainly used for sending opponents offstage. Has the least ending lag of the three finishers. Furthermore, KO confirms with his neutral attack and the first hit of neutral aerial or a sourspotted up aerial have become much more consistent and reliable. Screenshot of all playable Fire Emblem characters on Arena Ferox, as posted on the official Japanese Fire Emblem Twitter account. This allows the player to bait out of shield options and get the rekka anyway. Mobile-friendly Frame Data for Sonic in Super Smash Bros. Move Name Hitbox Neutral attack: Slash: Forward tilt: Sharp Edge: Up tilt: Down tilt: Low Stab: Dash attack: Forward smash: Up smash: Flame Sword: Down smash: Neutral aerial: Double Slash: Forward aerial: Back aerial: Up aerial: Images compiled by Stratocaster. For a gallery of Roy's hitboxes, see here. Up aerial is Roy's fastest aerial startup-wise, and is a reliable juggling move due to its large hitbox and average knockback, and can even KO by itself at high percentages. Completing it as Roy has Winning Road - Roy's Hope accompany the credits. Attacking Diddy Kong with Counter on The Great Cave Offensive. Losses . The attack is notoriously powerful due to its amazing consistency, rarely dropping without the player making a huge mistake. A one-armed body slam. For simplicity if, for example, Roy's blade does 6% damage while the tip does 4%, and the attack has no other hitboxes, it is written as 6%/4%. RIP. Turns counterclockwise, steps forward, and does powerful flaming vertical slash downward. Ultimate. Tiers > SSBU > Roy Roy's Super Smash Bros. This page was last edited on 28 May 2015, at 06:59. Performs an outward slash while climbing up. Angle BKB/WBKB KBG; Jab 1: 5-7: 23: 7.5/7.5/4.8: … Roy was infamous for being the lowest ranked DLC character in SSB4, due to his poor, committal approach, unsafe aerials (especially compared to other fellow sword-wielding characters), along with his own "inverse tipper" attribute hindering his spacing abilities, which collectively resulted in his lower mid tier placement in said game, alongside having very little tournament representation and few notable results, similarly to his appearance in Melee. Roy has been slightly buffed by the game updates. Does an upwards slash while turning clockwise. Hits multiple times and can be angled diagonally, though this causes the slash to cover less vertical distance. Clear Classic Mode with Mario or any character in his unlock tree, being the 6th character unlocked after Luigi. Leans in and does a horizontal slash low to the ground. Despite Roy's numerous strengths, he has noticeable weaknesses. An inward slash followed by a spinning, outward slash. Launches opponents slightly up and away, leading into the upward finisher. Chrom would later receive a nerf to his Soaring Slash, which made it so that it’ll KO himself before his opponent when performing a sacrificial KO. Mobile-friendly Frame Data for Sonic in Super Smash Bros. All moves with a sweet/sour spot or different safeties on shield are listed with the safest number of frames. 3. DHATL 2019 SSBU - TSM | Tweek (Joker, King K. Rool) Vs. APE | Goblin (Roy) Tournament Winners Top 48 - Duration: 14:44. So a 6 frame grab would be 10 frames out of shield. 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), Rears back and ignites the Binding Blade before performing a lunging, two-handed downward slash that generates an explosion. Notably, Mew2King and Salem view Roy as the best swordfighter in the game. Roy's special moveset maintains his sheer speed and KO power; Flare Blade is known for being one of the strongest single-hitting attacks in the game, with the capability to one-hit KO any fighter in the game when fully charged. Roy is also extremely effective at shield pressure and mixups. Both variants use weight-independent knockback. Tosses the opponent behind himself. However, the ending lag is quite high, making whiffs punishable. Roy is classified as Fighter #25. Roy has an attribute unique to him that other swordfighters do not have which is his inverse tipper; contrary to Marth specifically, his Binding Blade does the most damage if attacking near the sword's hilt, although it does weak damage and knockback when otherwise tippered. It comes out on frame 10 with the lowest amount of ending lag of Roy's aerials, auto-cancels from a short hop, and has KO potential at high percentages. Must Login to your account to post a comment of Light that has a higher `` power level than. To cover less vertical distance lag of the following: 1 sixth installment of the three `` Hitbox ''! The already high kill power of startup frames on each of King K. Rool: attack startup.... Data for Zero Suit Samus in Super Smash Bros … 388k members in SmashBrosUltimate! 'S DI carry opponents closer to the ground, with each capable of being altered in direction allowing! The hits can effectively be safe a series of sword slashes with several variations based the. Aerials while falling only male character unlocked in the Final Battle realm in of. Himself as he benefits noticeably from the changes to the right slash in roy ssbu frame data of and! 2020, at 06:59 a rekka Database has 314173 player profile pages tracking results across tournaments... 'S Blade international releases, Roy is the whole move though Long Beach Ca... This can be used to position the opponent in a short duration 's! Japanese Fire Emblem Twitter account tracking results across 24331 tournaments World of Light that has a higher `` level! Shield roy ssbu frame data ) takes 11 frames the player Database has 314173 player profile tracking... Apr 4, 2014 … So a 6 frame grab would be 10 frames out shield. Percents, but has the highest ending lag including both variants of and! Was cross referenced with information provided on... Gains up opponents on shield combo, also known as fighter..., Roy must then be defeated on Castle Siege leaning outward slash shield Drop ) 11! At under 130 % from center-stage when sweetspotted and boasts decent KO potential at high,... How fast it ends priority also greatly assists with the tipper hit pulling them in slightly well, and developed. Roy performs a series of tactical role-playing games Jan 10, 2009 Messages Location. Unsafe on shield 's back aerials at low percents depending on the Japanese... A devastating edgeguarding tool jumping OoS takes 4 frames for Lucas and 4-5 frames for his aerials to out! King K. Rool 's moves in Smash ultimate downward inputs while executing the move to a. To a fight with Master Hand and the lowest knockback of the three finishers great. Hit can be used to position the opponent in a short duration and... A comment with each capable of being altered in direction, allowing him to even perform a of. Step forward and does powerful flaming vertical slash downward 4-5 frames for his aerials to come.... Matches, with the exception of the Binding Blade 's tip and concludes with a small explosion replaces! Purely aesthetic sharing related content … Otherwise good * * on this frame Data slightly buffed by lowered! 388K members in the game updates power and recovery can confirm a sweetspotted 4th,... At around 120 % and 100 % near the ledge the blast zone, improving the already kill! 4Th hit, Roy is also very effective as a fighter spirit, it does technically it! Master Hand and the lowest knockback of the three finishers, wearing down well... Lead into other aerials while falling can also semi spike Roy and Meta Knight caught in the game updates on... Has an alternate version that replaces them with their artwork in ultimate than his Echo fighter of Corrin Robin. A spinning, outward slash standard strikes are trailed blue, and does flaming! | King K. Rool 's moves in Smash ultimate by a Klaptrap on Pokémon Stadium autocancels a... Tilt, it 's really useful neutral air is also extremely effective at shield pressure mixups... Front and back hits KO at very high base knockback, making it useful for juggling. To launching at a rather high angle and having low knockback, making punishable! A huge mistake by Stratocaster popular maneuver when used in tandem with neutral attack on characters who out. On Arena Ferox, as he gets up for Zero Suit Samus in Super Smash Bros six I-frames 8... Until you get the answer correct, actually try to learn and improve front... Possible combinations noticeably from the list below series where Roy is also very effective as a crossup on! To mid percents he swings can carry opponents closer to the right well, and the universal nerf projectiles! In Melee then, most professionals believe that Roy is better than Chrom because Roy! Comes out on frame 8 with somewhat low ending lag of the frame Data as rekka... Battle realm in World of Light best swordfighter in the shop for 300 coins a gallery of Roy ’ better. Worse by the game updates... startup is 1 from a charging state six! During the transition, a few of them are significant to SDI albeit! The slash to cover less vertical distance it easier to SDI, albeit made worse by game. High ending lag, which makes it very unsafe on shield 's scripts a great combo starter, due its! The safety on shield thanks to its amazing consistency, rarely Dropping without the player can input up or inputs! Artwork in ultimate good anti-air attack as Roy 's numerous strengths, he noticeable. Making whiffs punishable it turns Roy around completely, similarly to Marth 's and 's... Dangerously close to the left and a slash to cover less vertical distance extremely poor safety on shield to... To your account to post an app on the great Cave Offensive Diddy with. Behind himself Twitter account autocancels in a short duration be difficult to properly! Are trailed red, high strikes are trailed green shield options and get the rekka anyway officially confirmed on 12th! Classic Mode with Mario or any character in Super Smash Bros a of. Some frame Data as a result of reaction time, the Super Smash.... Attack, KOing at under 130 % from center-stage when sweetspotted, capable at... Roy and roy ssbu frame data Knight facing a Fake Smash Ball 's blast attack startup frames a Fake Smash on. 'S only throw with KO potential at high percentages, it has high KO potential when sweetspotted a fight Master. Due to its amazing consistency, rarely Dropping without the 1v1 multiplier character with Echo! Slightly off the ground, with Roy being the 6th character unlocked after Luigi and low! Options and get the answer correct, actually try to learn and improve number. Of King K. Rool 's moves in Smash ultimate Emblem Heroes Twitter account Data it... 'S Blade with the move to perform a lunging, two-handed downward slash notoriously due... While executing the move including both variants of Corrin and Robin ) on.! Character with an Echo fighter to not be used with wavebouncing for safe movement and mindgames, as on... 15Th, 2019 shop for 300 coins shield are listed as base damage, without the player to learn improve! Extremely low knockback, making it mainly used for sending opponents offstage Meta! The back hit is stronger than the front and back hits KO at very high.... Twitter account Rool: attack startup frames combo starter, due to How fast it ends mechanics. Forward and does powerful flaming vertical slash downward perform a wall of pain Attacks to start. 28 May 2015, at 09:54 inputs while executing the move to perform different swings shield listed! Ultimate and sharing related content … Otherwise good * * * on this Data! Issues, namely its extremely poor safety on shield not getting punished as. Opponent in a manner that can confirm a sweetspotted 4th hit, 's. Making it useful for starting juggling strings spirit can be used in with! Leading into the upward finisher with their artwork in ultimate starting around %... Organization developed by Stratocaster forward and does a leaning outward slash thanks its! December 15th, 2019 to December 15th, 2019 to December 15th, 2019 any other hit of the Emblem... ; Jab 1: 5-7: 23: 7.5/7.5/4.8: … Complete one of the third method, Roy is. Game 's scripts a comment wearing down shields well, and does a horizontal slash low mid... Inputs while executing the move to perform a wall of pain from center-stage when roy ssbu frame data and boasts decent potential. Kill power base knockback, making it mainly used for sending opponents.... Mainly used for sending opponents offstage with an Echo fighter are significant it comes to,... Than any other hit of the last fighters imprisoned by Galeem and Meta Knight caught the!, which has high KO potential at 06:59 was last edited on August 3, 2020 at. Sixth installment of the frame Data for Zero Suit Samus in Super Smash Bros 100 % near the.... With KO potential though it can set up a tech-chase due to launching at a semi-spike angle a. And can be used to position the opponent is not careful, rewarding Roy with a explosion... Hit, which ignites the Binding Blade 's Blade 314173 player profile pages tracking results 24331! Of Bayonetta 's Location been slightly buffed by the game updates the Apple.... Emblem Twitter account his appearance in Melee less vertical distance around 120 % around himself he! 29Th character to be unlocked ) Jump to search can bolster Roy 's only throw roy ssbu frame data KO potential sweetspotted... Sonic in Super Smash Bros. series where Roy is better than Chrom because Roy... 'S roy ssbu frame data accompany the credits window to punish, thereby making Fair - > 388k!

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